to research grants obtained by the Canada Foundation for Innovation,
the Gouvernement du Québec and the Fondation
de l'UQO, the Lab is now one of the few institutions who have
a 6-wall immersive room. It's also the world's first immersive system
entirely dedicated to clinical psychology. The first virtual environments
are currently in development. The software is called "UQOVE".
name chosen for the immersive room, "PSYCHÉ",
is the name of a Greek goddess representing the soul, the self,
the mind or the driving forces influencing thoughts, behaviors,
emotions, perceptions and personality.
immersive room (also called "CAVE" in reference to "Chicago
Automatic Virtual Environment") is the most immersive version
of projected VR equipment. The user wears 3D glasses and stand in
the centre of a room where a virtual environment is projected on
the 4 walls, ceiling and floor. The 3D glasses allows the integration
of information and the individual can feel fully "immerged"
into virtual scenes.
immersive room requires 6 projectors RGB (1280*1024@100Hz), and
8 computers :
- 6 computers (one for each wall),
- 1 for tracking,
- 1 main computer (Master).
power of these equipments are very important to maximize the image
quality, allowing the user to feel fully immersed into the virtual
the left, Christian Villemaire is testing the virtual environment
inside the CAVE using 3D-glasses. Christian is also wearing a helmet
with an integrated Intersense IS-900 MicroTrax Devices (inertial-ultrasonic
motion tracking system).
is "active", meaning the image is perceived individually
by each eye. In addition, a tracker is attached on top of the glasses
and records the user's position to modify the point of view on the