The immersive room (also called CAVE in reference to C - Automatic Virtual Environment)
is a more immersive version of projected VR described above. The
user wears 3D glasses and stand in the centre of a room where a
virtual environment is projected on the walls, ceiling and floor.
The 3D glasses allows the integration of information and the individual
can feel fully "immerged" into virtual scenes.
to a research grant obtained by the Ministère du Développement
Économique Régional et de la Recherche du Québec,
Lab is now one of the few institutions who has a three-wall CAVE.
The first virtual environments. are currently in development. The
software is called "UQOVE".
The CAVE requires
three projectors RGB, three computers (one for each wall) as well
as the additional main computer. The power of these equipments are
very important to maximize the image quality, allowing the user
to feel fully immersed into the virtual world.
Villemaire is testing the virtual environment inside the CAVE using
3D-glasses. Christian is also wearing an helmet with an integrated
ASL oculor tracking system.
is "active", meaning the image is perceived individually
by each eye. In addition, a tracker is attached on top of the glasses
and records the user's position to modify the point of view on the
Larouche et Stéphane Bouchard are visiting the virtual appartement
inside the CAVE, created by our Lab.